The generated mod folder will be placed in build/mod (this can be changed in local. Put it in the mods folder and make sure it's tagged in Starsector's launcher. You could use the console mod to give yourself XP to get back to your same level. Any help would be awesome! Thanks!~. I believe it's "survey /all" and everything is revealed. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. r/starsector. This is installed just like any regular mod. Legio can hack Daemon ships to use against you but there is a way to get around this. 7. innovateBC [optionalChance], if Console Commands will simualte an event. The command hullmods cost 0 ordnance points. AutomatedRepairUnit. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Thanks, you helped me figure out the setmarketowner command. MagicLib. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. csv have a "," after them, and make sure. well in theory, it could be easy i think since console command does something like this. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. 12. I recommend you to re-download the mod it might fix it somehow. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. You can also do multiple commands at once using the semicolon as a "breaker". On Windows, it's in the installation directory. Starpocalypse Support. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. e. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. ago. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. 14 Dassault-Mikoyan Engineering 1. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 95a, the latest release. It looks to be caused by disabling Starship Legends in its config file. 1a RC3. 0. A . innovateBC [optionalChance], if Console Commands will simualte an event. 0 WIP 7. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. 95". Put it in the mods folder and make sure it's tagged in Starsector's launcher. 12. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. Presumably, there's prolly a tag somewhere that someone. With our comprehensive installation and usage guide, you’ll be able to install and use [0. zip file from the link above,. Re: [0. 10 - Version. java. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. Before the Collapse, the S. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. This is installed just like any regular mod. Dev mode can be activated by editing settings. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Highly. 1a RC3. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. g. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. -Interesting Portraits Pack. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. WITHOUT using console commands to "cheat" in the ships and items after creating a save. 49K subscribers in the starsector community. 12 comissioned crews 1. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Requires latest LazyLib. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Its overridden version of List immediately returns if the mod's features are disabled. - Automatically log the location of Comm Relays located outside the Core Worlds. Try. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. 0 14. I mean, Starsector is still a perfectly balanced game, with no exploits. addsubmarket open_market. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. 04. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. I personally. 95. With our comprehensive installation and usage guide, you’ll be able to install and use [0. If you don't use an IDE, simply run gradlew. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Not in vanilla,. BAD_SYNTAX). Once in the game, you can summon the console with control+backspace and enter your commands. ) Save your game. • 4 yr. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. This (along with many other settings) can be changed by running the Settings command. I am using the newest version of Console Commands, running 0. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. This mod is not updated for 0. Some unique weapons, mostly built-in. csv. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. VengefulJeweddit • 1 yr. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. I read about this problem in the forum but here can't be the case (thanks for pointing out though). Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. It has a command to add a set amount of ordinance points to all the ships in your fleet. Free. You want the: list ships command. Now, the problem would be the balance and being able to leave it around a planet to exploit. You get the blueprint to make the ship instantly. ) Find the planet that you want to edit. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. You might have to use it rather liberally,. magiclib`. Go to starsector r/starsector. setRelationship(pirates. Then use Add Ship command. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. csv entry contain all of the information directly about a weapon. ini file in the mod folder or use LunaLib to edit settings in-game. 8. As with 0. 96a] Captain's Log 0. We're going to use the alias feature of Console Commands mod to store all this info for later use. 258 Online. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. 11. 2. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. I mean, if you want to just have infinite monies then enable dev mode (eg. There probably is, I just don't know of one. If you're smart, make a backup of this folder before editing. 2. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Open comment sort options. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. the first are D-mods, or damaged mods which in starsector are. This mod requires one or more additional files in order to work properly. « Reply #1 on: September 01, 2019, 10:49:50 AM ». Highly configurable. k thx i installed the mod i like i but how long does it take to terraform i. level 1. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. 3c — Install colony item on ships!. Use Google only for queries with immediate and. 6. 0 - 2023-06-09. 0. 1a] Console Commands v2021. 6 (released 2018-12-07) In WIP 7. Cool: Regulates. 12. Step 3: Press Control+Backspace to open the console. Yes you can modify the save file. Combat Chatter. Buying and selling drugs is so simple you can do it at the start of the game. Droll12. Combat Chatter. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 51K Members. 1 (sun_hyperdrive) More HullMods 1. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Make sure you make a backup first, in case you do anything wrong. You can then select which mod (s) you want to run with in the launcher. Dev build (July 12, 2020) Pre-release. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. An unofficial developer's console for Starsector. Search through the save file for the ship's name. . Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. 95. Re: Blueprints acquisition - commands. ii_ardea. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. VengefulJeweddit • 1 yr. ago. While the commands themselves aren't case sensitive, arguments are. If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . It also adds dependency tags to mod_info. 51K subscribers in the starsector community. Uploaded: 23 Feb 2019 . The package changed from `data. Go to starsector r/starsector. json. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). 7 epta consortium 1. Choose from the options below. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. 95a as well as a fresh one that was just created in 0. All the above can be performed with no mods required, not even console commands. Coronal Hypershunt within 10 light-years. 1a] Junk Yard Dogs – V 2. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. For a clear conscience, jettison the materials you would have spent creating a second stable point. Tried with multiple stars in multiple systems. More D-mods to ruin the lives of degenerate scavengers like you. info_circle Additional files required. Top 2% Rank by size. Download Second Wave Options v0. e CombatChatter 1. You can add and remove whatever you want from planets with that. This (along with many other settings) can be. Three types of objective exist: the comm relay, nav buoy and sensor array. New starting options when used without Nexerelin, including Pirate and Luddic Path. It may require the player to do this with Console Command mod; 1. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. 2 – 11/12/22. Uploaded: 12 Dec 2018 . All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. But you cannot, because it has no "market". This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. • 2 yr. 14 - Extra flavor for ships, crew, and NPCs. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. 9a] Console Commands v3. Console Commands is a mod, but I think you might be able to edit population growth in the settings. An unofficial developer's console for Starsector. It can also be toggled in-game by using the Console Commands mod with its devmode. 05. . 1a] Concord 3. Step 5: Press Enter. lang. weapon file and a weapon_data. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. You can add specific deposit (i. Installation: This is installed the same way as a normal mod. iirc the code you're looking. getId(), -0. Author: ALazyWizard. Example 1: SetMarketOwner Mazalot Tri-Tachyon. Console Commands 3. . * Fleet intros can have a static effect. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. Search through the save file for the ship's name. 96a] Special Hullmod Upgrades v1. Choose your faction (or establish your. This gives them back a foothold in the game. 95a] ClearCommands 1. But what i want is to spawn one, not locate. Individual modules are. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Additionally includes some campaign-level content. Step 2: Add it to the game. With an alias, spawnstableloc will work as shorthand for the full command. Here is the modlist I've been using the last week or so after a day or two of vanilla games. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 2. . ago. csv is section on planets. 95a] Beyond The Sector - Endless Randomized Systems. Some parts of the Mod Pack are stand-alone Uti. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. 05)folder 1. It can be brought up through a simple Ctrl+backspace command. (I think anyways). Combat Radar. Thx for any help or pointer. All starsector has is a bunch of 128x128 portraits. 95. This happens both in a game that was created in 0. Auto correct sucks sorry addindustry is the command. 1a] Console Commands v2021. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. 95a] Console Commands v2021. 2A New Level of Confidence - 25. 1st, go to the secret station in the system with the tritachyon patrol. Janus Device. This mod has LunaSettings integration, but it is optional. An unofficial developer's console for Starsector. Or it didnt, i dont know anymore. This update adds an AddStoryPoints command. As an industry item added in Version 0. json) and changing the value of maxColonySize. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. Console Commands-2-2023-05-05-1683408841. It doesn't know or care if these scripts are loose. This is my Mod Pack for Starsector. I'd recommend looking up "good seeds starsector . (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 2. 0 - Note-taking and Reminders. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Premium. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. r/starsector • 19 days ago. 95. Then deconstructed it to copy it in a hull forge and. Plenty of threads that discuss good seeds. Open up "campaign. ago. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. With no planetary features, a planet will have no districts. Basic Command Behavior. Sorry :c. - Using this command without arguments gives as many crew as your fleet can. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Installed in ground defenses or heavy batteries. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". Drone replicator. Download Console Commands Mod > Here. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. Previous 1 2 Next. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. Mod Authors: v1. You can narrow down the lost by putting in the. Thanks this makes sense. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. This is advice from an older gamer (36). 4. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. Multi-threaded downloads. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. 0 final out. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. txt extension, otherwise it won't work. You want the: list ships command. Next Post [Starsector Mods][0. While the planets info menu is on your screen, open the console and type the following event. Actually I haven't but once I will get into my pc I will try to replicate the issue. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. An unofficial developer's console for Starsector. ) Save your game. Console Commands has a command for infinite CR. 64 Apex Design Collective 1. csv to register them in. 95a] Controllable Domain Mothership. ago. 34. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. LazyLib is a library required by most other Starsector mods. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). Then hit leftshift+backspace. Download speeds. Choose from the options below. ii_barrus. ii_dominus. under602known. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. csv'. See the OPTIONS.